Volos Guide To The North Pdf 36
An view of Icewind Dale from up high.GalleryIcewind DaleGeographyTypeRegionRegionFrozenfar, northwest FaerûnCapitalBryn ShanderSocietyRacesHumans, dwarvesCommerceImportsHerbs, spices, textiles, fruit, wineExportsKnucklehead trout, scrimshaw, timberPoliticsGov't typeConfederationHistory1490 DREverlasting Rime1365 DRBattle of Icewind DalePopulation8000 in 1365 DR10,436 in 1372 DRInhabitants of Icewind DaleLocations in Icewind DaleOrganizations in Icewind DaleSettlements in Icewind DaleRoads in Icewind DaleMountains in Icewind DaleBodies of water in Icewind DaleEvents in Icewind DaleFood and drink from Icewind DaleItems from Icewind Dale
Volos Guide To The North Pdf 36
Icewind Dale was an arctic tundra located in the Frozenfar region of the North, known for being the northernmost explored region in all of Faerûn. It earned its name from the harsh winds and icy storms that destroyed buildings and scoured the landscape.
The capital of Icewind Dale, Bryn Shander, was also its largest settlement. The people of Icewind Dale considered community, determination, and collaborative work to be virtues that were essential for their survival in the frigid north.
Later that same year, barbarian lord Wylfdene claimed to be a reincarnation of the famed Uthgardt hero Jerrod. Backed by the claim, and secretly possessed by the vengeful spirit of a white dragon Icasaracht, Wylfdene built an outpost on Bremen's Run and guided unite tribes against the Ten Towns who took rightfully barbarian lands. He helmed several battles against the warriors of the Ten Towns and dwarves of Clan Battlehammer until the same group of adventurers arrived to resolve the conflict peacefully. Diplomacy failed and Wylfdene was slain. Despite the fact that Icasaracht's possession was unknown to most and forgotten by the history books, the adventurers traveled to the spirit's lair and destroyed her.
Away from Ten Towns, all the way on the northern reaches of the Spine of the World, laid the settlement of Kuldahar. The village was a small group of buildings clustered around the great oak tree, protected from the elements by the Heartstone Gem. Kuldahar had regular trade caravans braving the harsh wilderness to and from Ten Towns.
While most residents of the dale lived in the Ten Towns, the dwarves mined in isolated caves and caverns while the barbarian tribes roamed after their migratory prey. At the times of famine due to extremely harsh winters, in the regions where rothé herds roamed, the folk of Icewind Dale joined together to start the rothé stampedes, forcing them off cliffs. The dead and wounded animals provided the northerners with fresh life-saving meat. The animals were harvested, roasted, or smoked on the spot. The hides and meats were sledded back to the towns and stored in stone cairns for keeping. When the food supply was even more scarce, the folk was forced to slaughter and consume their mounts, draft beasts, sled dogs.
Many bards from the lands to the south confidently told their audiences there was nothing north of the Spine of the World mountains, save for the Endless Ice Sea. They were of course grossly misinformed.
The estimated means suggest that people generally reported following the guidelines for contact and hygiene and they supported policies that were intended to reduce the impact of COVID-19 (i.e., means for all three measures were above 8, on scales ranging from 0 to 10). Moreover, although the majority of variance in NI, NN, and PI was within-country, there was also notable between-country variance. This justified further analyses of relations between country-level means of these measures and HDI. We calculated scale means and used Mplus75 to estimate multi-level correlations for person-level measures, controlling for the nested structure of the data (see Table 1).